Roleplay and artifacts

All other rules:


 * Community and gameplay rules
 * War rules
 * Colonization and kingship
 * Factions and Cohalitions

Moreover, you'll find a complete list of the Lost Artifacts here and a list of the Character Bounds and the relative special characters here.

9. - ARTIFACT RULES
9.1 - Artifacts are weapons that are not obtainable in survival, they are obtained via events and hunts


 * Lost Artifacts, items that can be found in Artifact Hunt events, like Ringil;


 * Character Bounds, items bound to a planned roleplay character, like Grond for Morgoth;


 * VIP and VIP+ Bounds, items bound to a player who bought a VIP/VIP+ status in server and to Staff members;
 * Crate items, items that you can obtain from various crates in server.

9.2 - They are also divided by sort: artifacts can be:


 * Weapons
 * Armor pieces
 * Magic artifacts
 * Other items.

9.3 - Lost Artifacts have war protection and destroy protection, which means that they cannot be stolen in war and if destroyed they will be given again. Anyway, since they have Unbreaking X enchantment, it's not so easy to destroy them, so be careful with your excuses for having unsmelted them (lol...).

9.4 - Character Bounds have war protection, raid protection and destroy protection, so they can't be stolen even in raids. Again, they have Unbreaking X...

9.5 - Same goes for VIP and VIP+ bounds.

9.6 - Crate items have no protection and don't have Unbreaking X enchantment, so they can be lost in every moment.

9.7 - People who own a Lost Artifact always have to carry it with them. If they own more than one, 1 of them has to be always carried.

9.8 - You cannot add modifiers to Lost Artifacts and Character Bounds. If you wish to modify your VIP or VIP+ bound with another modifier, notify the staff.

9.9 - Artifacts (strictly) can be traded, but only when both of the players are online and via /trade command. Crate items can be given without notifying staff. A trade for Artifacts (strictly) cannot be done on the day of a battle, and in that case it will be certified after it. Moreover, they can't be borrowed, but only change ownership; ownership changes has to be notified to staff and written in #artifacts-transactions.

9.10 - Using a Character or VIP/VIP+ bound that doesn't belong to you will provide you a 2 days ban and item taken away by staff.

9.11 - A player can have at most 3 Lost Artifacts. Who owns more will have to give the exceedance away in 3 days.

9.12 - In the 15 minutes after the end of a battle or an event, it's not possible for the players who fought to lose their Lost Artifacts.

9.13 - Of course, if during a battle you kill a player who owns an artifact, you cannot use it and you have to give it back after the battle.

9.14 - Only weapons and tools can be VIP/VIP+ bounds, not armors nor other items. VIP+ bounds will be provided with Unbreaking X and another enchantment, on the player choice, of the lowest tier; VIP bounds will be provided with Unbreaking X. You can have at most 1 VIP/VIP+ bound, so if you change it your previous one will be unbound.

10. - ROLEPLAY RULES
10.1 - This server is heavily focused on roleplay. This means that we'll divide the server between the players who are only interested in gameplay and the ones who want to try to leave a footprint in TfB's timeline; this choice can be done by being allowed to enter the roleplay chats.

10.2 - Which roleplay chats are available? As you saw, there are 3 channels for roleplay:


 * #character-cards, where you'll be able to write your character's description following the template that will be posted there;
 * #main-roleplay, a channel dedicated to stories about your character (or other NPCs, if you find such a thing interesting);
 * #roleplay-chat, a channel dedicated to roleplays that need a long interaction between players.

There's also a #lore-discussion channel to talk about the server's lore or the original Tolkien's one.

10.3 - Though we will try in every way to not unsettle the lore of Silmarillion, for what regarding races and main characters, the server will develop itself in an independent way: this means that Felagund could be able to reconquer Minas Tirith, or that Morgoth could break an opening in the Girdle of Melian. Anyway, we'll try to stay lore-friendly, so you won't see elves allied with orcs or similar ugliness.

10.4 - To access the roleplay channels you'll need a "character card", that you can post in the dedicated channel following the template.

10.5 - Different races have different lifespans, that are reported here below:


 * Valar, Maiar, Balrogs - immortal
 * Elves - immortal, you cannot bring to Beleriand an elf who currently lives in Aman
 * Dwarves - 300/400 years (they had a longer lifespan in FA)
 * Humans - 80/90 years (Edain), 70/80 years (Easterlings)
 * Orcs, Trolls, Boldogs - undefined.

Keep in mind that in-game 1 week = 1 year, and same goes for roleplay.

10.6 - Valar race is not allowed to be created, since the only Vala in ME is Melkor. If you wish to create a Maia/Balrog character that is not planned, like Melian or Durin's Bane (the name isn't still Durin's Bane, tho...), you'll have to notify the staff in advance, before creating the character card.

10.7 - Interracial marriages are allowed only between elves and humans, and you cannot have an interracial marriage in your family tree, unless your character is the son of a previous one of yours that married someone of another race. The exception to this is the marriage between Thingol and Melian, and their daughter Luthien.

10.8 - Of course, your character cannot come back from death.

10.9 - At the top of the character card, you can ping @Hardcore role: this will mean that your character can be killed in battle, if he dies in battles or events for a total of 10 times. This applies, though, only to the characters you created. As you may have understood until now, you can choose to play a planned character (#🧙🏻-special-characters-list) or to create a custom one, following the rules and placing its character card in the apposite channel (#character-cards).

10.10 - Behaviour


 * 10.10.1 - Do not act stupidly. These chats are only for roleplay, and for that only have to be used.


 * 10.10.2 - You cannot kill another player's character, nor write roleplay about him (obviously, if he's interacting with your character is allowed), nor stealing it; however, if the player wants to change character you can ask him to take it as your character (else the character will be declared dead).


 * 10.10.3 - Roleplays have to be well written and thought, not random stuff: we're in Tolkien's world, and his books are heavy tomes!


 * 10.10.4 - Your character has to fit its role: this means that you cannot have an elf character in an orcish faction (unless it's a Tormented Elf in Angband, sigh) or a human in the Blue Mountains...


 * 10.10.5 - In #lore-discussion you are allowed to talk about religion... ME religions of course. And talks must be held in a respectful tone, that's not a NSFW channel.


 * 10.10.6 - Use English for roleplays. Of course, if you know a bit of Khuzdul/Quenya/Sindarin you can write dialogues in those languages.

10.11 - A character is dead if it is declared dead by the player, if he dies in battle (only for @Hardcore), if the player becomes inactive for long.

10.12 - Planned characters (Fingon, Curufin, Thingol...) can die only in main Events.